CALIBRATE SPEECH TO TEXT WINDOWS 10 KEYGEN
![calibrate speech to text windows 10 calibrate speech to text windows 10](https://fossbytes.com/wp-content/uploads/2017/10/3.3.jpg)
Here's a post with a few details on this: I don't know if it's even possible to manipulate the Registry on HL, but changing the active audio capture device under this key: HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\MMDevices\Audio\Capture should do the trick. So the only way this could work is by hacking the Registry on the HL. Any reason I couldn't just implement a windows speech recognizer directly? (For instance, resolving extra assemblies?) Which API is the Unity speech API built on?įrom my understanding there's no API in Windows (desktop or otherwise) to change the default audio device only the user is allowed to manipulate this setting. I'm assuming the Unity speech API is a layer on top of the underlying Windows speech API. When a (Unity) recognition engine is instantiated how is the audio input device chosen? On desktop systems, I assume it's the default recording device on the sound panel? If so, is there a similar option on the Hololens? Or, an API to set the default recording device prior to creating a speech recognizer. The Unity speech API layer is fairly sparse. I've seen and been told conflicting information on whether it's possible so I'm looking for more details. I'd like to be able to use speech recognition in a Unity application on a Hololens with a microphone other than the microphone array built into the HL device. I wasn't quite sure where to put this post as my target platform is an MS Hololens, but my questions are really about the Unity speech recognition API.